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Re: NetQuake Protocol problem resulting in smurf like effect.



    A rule for UDP based services is that until/unless you have in some
sense 'established a connection', you must not send 'a lot' more data to a
host than it has sent you. Until this rule is understood and enforced, we
will be seeing a lot more smurf-like 'magnification' attacks.

    DS

>* Through the NQ (NetQuake) Protocol it is possible to send a spoofed
>connect request packet to several <i.e 400 or so> NetQuake Servers.  This
>then will result in a flood of attempted "Connect" requests from the
>servers' end to the target machine whether that target machine carries a
>copy of Quake or not. This may be perceived in a similar way to smurf
>attack, although I'm told it requires far less bandwidth "and can be done
>from even a 14.4"